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Citation Profile [Updated: 2024-05-03 12:49:13]
5 Years H Index
4
Impact Factor (IF)
0.08
5 Years IF
0.1
Data available in this report

[Raw data] [50 most cited papers] [50 most relevant papers] [cites used to compute IF] [Recent citations ][Frequent citing series ] [more data in EconPapers] [trace new citations] [Missing citations? Add them now] [Incorrect content? Let us know]

Main indicators
Raw Data

 

IF AIF CIF IF5 DOC CDO CIT NCI CCU D2Y C2Y D5Y C5Y SC %SC CiY II AII
2018 0 0.56 1.12 0 42 42 64 47 47 0 0 46 97.9 47 1.12 0.24
2019 0.17 0.57 0.28 0.17 41 83 23 23 70 42 7 42 7 20 87 16 0.39 0.23
2020 0.24 0.7 0.49 0.24 46 129 36 63 133 83 20 83 20 46 73 38 0.83 0.33
2021 0.17 0.84 0.21 0.19 25 154 4 32 165 87 15 129 24 8 25 2 0.08 0.31
2022 0.14 0.91 0.12 0.13 13 167 0 20 185 71 10 154 20 1 5 0 0.28
2023 0.08 1.05 0.1 0.1 18 185 0 18 203 38 3 167 17 2 11.1 0 0.29
IF: Two years Impact Factor: C2Y / D2Y
AIF: Average Impact Factor for all series in RePEc in year y
CIF: Cumulative impact factor
IF5: Five years Impact Factor: C5Y / D5Y
DOC: Number of documents published in year y
CDO: Cumulative number of documents published until year y
CIT: Number of citations to papers published in year y
NCI: Number of citations in year y
CCU: Cumulative number of citations to papers published until year y
D2Y: Number of articles published in y-1 plus y-2
C2Y: Cites in y to articles published in y-1 plus y-2
D5Y: Number of articles published in y-1 until y-5
C5Y: Cites in y to articles published in y-1 until y-5
SC: selft citations in y to articles published in y-1 plus y-2
%SC: Percentage of selft citations in y to articles published in y-1 plus y-2
CiY: Cites in year y to documents published in year y
II: Immediacy Index: CiY / Documents.
AII: Average Immediacy Index for series in RePEc in year y
50 most cited documents in this series
#YearTitleCited
12018Gamification Science, Its History and Future: Definitions and a Research Agenda. (2018). Collmus, Andrew B ; Auer, Elena M ; Landers, Richard N ; Armstrong, Michael B. In: Simulation & Gaming. RePEc:sae:simgam:v:49:y:2018:i:3:p:315-337.

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27
22018A Scientific Foundation of Simulation Games for the Analysis and Design of Complex Systems. (2018). Kurapati, Shalini ; Bekebrede, Geertje ; Lukosch, Heide K. In: Simulation & Gaming. RePEc:sae:simgam:v:49:y:2018:i:3:p:279-314.

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12
32020.

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9
42018Comparing Serious Games and Educational Simulations: Effects on Enjoyment, Deep Thinking, Interest and Cognitive Learning Gains. (2018). Petko, Dominik ; Imlig-Iten, Nina. In: Simulation & Gaming. RePEc:sae:simgam:v:49:y:2018:i:4:p:401-422.

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5
52020.

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4
62018Interdisciplinary Approach to Complexity in Simulation Game Design and Implementation. (2018). Wardaszko, Marcin. In: Simulation & Gaming. RePEc:sae:simgam:v:49:y:2018:i:3:p:263-278.

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4
72018Games Ready to Use: A Serious Game for Teaching Natural Risk Management. (2018). Adam, Carole ; Taillandier, Franck. In: Simulation & Gaming. RePEc:sae:simgam:v:49:y:2018:i:4:p:441-470.

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4
82019Supporting Interventions to Reduce Household Greenhouse Gas Emissions: A Transdisciplinary Role-Playing Game Development. (2019). Lukosch, Heide ; Agusdinata, Datu Buyung. In: Simulation & Gaming. RePEc:sae:simgam:v:50:y:2019:i:3:p:359-376.

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4
92019.

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3
102020.

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3
112019Validity Threats in Quantitative Data Collection With Games: A Narrative Survey. (2019). Deterding, Sebastian ; Gundry, David. In: Simulation & Gaming. RePEc:sae:simgam:v:50:y:2019:i:3:p:302-328.

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3
122020.

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3
132018Adapting the DIPLOMACY Board Game Concept for 21st Century International Relations Teaching. (2018). Mattlin, Mikael . In: Simulation & Gaming. RePEc:sae:simgam:v:49:y:2018:i:6:p:735-750.

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3
142020.

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3
152018Capitalizing on the Most Important Part of a Learning Session: The Experience. (2018). Clapper, Timothy C. In: Simulation & Gaming. RePEc:sae:simgam:v:49:y:2018:i:1:p:3-7.

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3
162020.

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3
172018Game Science: Foundations and Perspectives. (2018). Clapper, Timothy C ; Harviainen, Tuomas J ; Kriz, Willy C. In: Simulation & Gaming. RePEc:sae:simgam:v:49:y:2018:i:3:p:199-206.

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3
182018Teaching History With Custom-Built Board Games. (2018). Hoy, Benjamin. In: Simulation & Gaming. RePEc:sae:simgam:v:49:y:2018:i:2:p:115-133.

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3
192019Tensions Within the Ministry of Provenance: Reflections on Co-Creating a Research Game Together With Artists. (2019). Flintham, Martin ; Bachour, Khaled ; Wetzel, Richard. In: Simulation & Gaming. RePEc:sae:simgam:v:50:y:2019:i:3:p:329-358.

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2
202020Experiencing Cybersecurity One Game at a Time: A Systematic Review of Cybersecurity Digital Games. (2020). Weintrop, David ; Plane, Jan ; Cukier, Michel ; Ketelhut, Diane Jass ; Pellicone, Anthony ; Coenraad, Merijke. In: Simulation & Gaming. RePEc:sae:simgam:v:51:y:2020:i:5:p:586-611.

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2
212019.

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2
222018Assessment of Teams in a Digital Game Environment. (2018). Mayer, Igor. In: Simulation & Gaming. RePEc:sae:simgam:v:49:y:2018:i:6:p:602-619.

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2
232020.

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2
242018Programming Serious Games as a Master Course: Feasible or Not?. (2018). Xinogalos, Stelios. In: Simulation & Gaming. RePEc:sae:simgam:v:49:y:2018:i:1:p:8-26.

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2
252019Learning Through Action: Creating and Implementing a Strategy Game to Foster Innovative Thinking in Higher Education. (2019). Deluca, Deborah A ; Franco, Paul F. In: Simulation & Gaming. RePEc:sae:simgam:v:50:y:2019:i:1:p:23-43.

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2
262019A Flexible Supply Chain Management Game. (2019). Sriwattanarothai, Namkang ; Jittam, Piyachat ; Shovityakool, Patra ; Laosinchai, Parames. In: Simulation & Gaming. RePEc:sae:simgam:v:50:y:2019:i:4:p:461-482.

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2
272021Using Game-Based Virtual Classroom Simulation in Teacher Training: User Experience Research. (2021). Aksoy, Nuri Can ; Kelleci, Zge. In: Simulation & Gaming. RePEc:sae:simgam:v:52:y:2021:i:2:p:204-225.

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2
282018Modeling Learners in Educational Games: Relationship Between Playing and Learning Styles. (2018). Bennani, Samir ; Idrissi, Mohammed Khalidi ; Hamdaoui, Nabila. In: Simulation & Gaming. RePEc:sae:simgam:v:49:y:2018:i:6:p:675-699.

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2
292020.

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2
302020.

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2
312020.

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2
322018Cells of War: A Serious Game for Familiarizing Players With the Immune System. (2018). Xinogalos, Stelios ; Konstantara, Konstantina. In: Simulation & Gaming. RePEc:sae:simgam:v:49:y:2018:i:5:p:567-589.

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2
332018jAVANT-GARDE: A Cross-Platform Serious Game for an Introduction to Programming With Java. (2018). Xinogalos, Stelios ; Galgouranas, Stefanos. In: Simulation & Gaming. RePEc:sae:simgam:v:49:y:2018:i:6:p:751-767.

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2
342020.

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2
352018Rigor in Gaming for Design: Conditions for Transfer Between Game and Reality. (2018). Meijer, Sebastiaan ; Raghothama, Jayanth. In: Simulation & Gaming. RePEc:sae:simgam:v:49:y:2018:i:3:p:246-262.

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2
362020.

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2
372018Grim FATE: Learning About Systems Thinking in an In-Depth Climate Change Simulation. (2018). Fennewald, Thomas ; Waddington, David I. In: Simulation & Gaming. RePEc:sae:simgam:v:49:y:2018:i:2:p:168-194.

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2
382019Using the SGDA Framework to Design and Evaluate Research Games. (2019). van Beek, Evert ; Nouwen, Marije ; Geerts, David ; Bleumers, Lizzy ; Miranda, Fernanda Chocron ; Slegers, Karin . In: Simulation & Gaming. RePEc:sae:simgam:v:50:y:2019:i:3:p:272-301.

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2
392018On the Expanding Ludosphere. (2018). Kultima, Annakaisa ; Stenros, Jaakko. In: Simulation & Gaming. RePEc:sae:simgam:v:49:y:2018:i:3:p:338-355.

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2
402019.

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2
412018How to Raise Different Game Collaboration Activities: The Association Between Game Mechanics, Players’ Roles and Collaboration Processes. (2018). Lainema, Timo ; Niilo-Rm, Mikko ; Hmlinen, Raija H ; Oksanen, Kimmo. In: Simulation & Gaming. RePEc:sae:simgam:v:49:y:2018:i:1:p:50-71.

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2
422020.

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2
432019The Impact of International Business Strategy Simulation Games on Student Engagement. (2019). Abaza, Wasseem ; Rogmans, Tim. In: Simulation & Gaming. RePEc:sae:simgam:v:50:y:2019:i:3:p:393-407.

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2
442019.

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2
452018Breaking Out of the Bubble Putting Simulation Into Context to Increase Immersion and Performance. (2018). Engstrm, Henrik ; Sderholm, Hanna Maurin ; Backlund, Per ; Lebram, Mikael ; Hagiwara, Magnus Andersson ; Anderssonhagiwara, Magnus. In: Simulation & Gaming. RePEc:sae:simgam:v:49:y:2018:i:6:p:642-660.

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2
462018Game for Low-Formal Education Farmers to Learn How to Improve Soil Quality. (2018). Uttaranakorn, Somkit ; Kiratiprayoon, Somboon ; Pruksakorn, Sutheera ; Dumrongrojwatthana, Pongchai ; Sukreeyapongse, Orathai. In: Simulation & Gaming. RePEc:sae:simgam:v:49:y:2018:i:2:p:146-167.

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2
472019.

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2
482020.

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2
492018Fostering Situated Conversation Through Game Play. (2018). Corredor, Javier. In: Simulation & Gaming. RePEc:sae:simgam:v:49:y:2018:i:6:p:718-734.

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2
502018Simulation Gaming Can Strengthen Experiential Education in Complex Infrastructure Systems. (2018). Seager, Thomas P ; Hinrichs, Margaret M ; McBurnett, Lauren R ; Clark, Susan Spierre. In: Simulation & Gaming. RePEc:sae:simgam:v:49:y:2018:i:6:p:620-641.

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2
50 most relevant documents in this series (papers most cited in the last two years)
#YearTitleCited
12018Gamification Science, Its History and Future: Definitions and a Research Agenda. (2018). Collmus, Andrew B ; Auer, Elena M ; Landers, Richard N ; Armstrong, Michael B. In: Simulation & Gaming. RePEc:sae:simgam:v:49:y:2018:i:3:p:315-337.

Full description at Econpapers || Download paper

8
22020.

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4
32019Supporting Interventions to Reduce Household Greenhouse Gas Emissions: A Transdisciplinary Role-Playing Game Development. (2019). Lukosch, Heide ; Agusdinata, Datu Buyung. In: Simulation & Gaming. RePEc:sae:simgam:v:50:y:2019:i:3:p:359-376.

Full description at Econpapers || Download paper

3
42018A Scientific Foundation of Simulation Games for the Analysis and Design of Complex Systems. (2018). Kurapati, Shalini ; Bekebrede, Geertje ; Lukosch, Heide K. In: Simulation & Gaming. RePEc:sae:simgam:v:49:y:2018:i:3:p:279-314.

Full description at Econpapers || Download paper

2
Citing documents used to compute impact factor: 3
YearTitle
2023Artificial Intelligence-Enabled Game-Based Learning and Quality of Experience: A Novel and Secure Framework (B-AIQoE). (2023). Laghari, Asif Ali ; Yang, Jing ; Yee, Por Lip ; Chen, Yen-Lin ; Khan, Abdullah Ayub ; Wagan, Asif Ali. In: Sustainability. RePEc:gam:jsusta:v:15:y:2023:i:6:p:5362-:d:1100261.

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2023
2023Maximising Undergraduate Medical Radiation Students’ Learning Experiences Using Cloud-Based Computed Tomography (CT) Software. (2023). Arruzza, Elio Stefan ; Chau, Minh. In: Simulation & Gaming. RePEc:sae:simgam:v:54:y:2023:i:4:p:447-460.

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Recent citations
Recent citations received in 2021

YearCiting document
2021.

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2021Examining the Use of Serious Games for Enhancing Community Resilience to Climate Risks in Thailand. (2021). Archer, Diane ; Natakun, Boonanan ; Marome, Wijitbusaba. In: Sustainability. RePEc:gam:jsusta:v:13:y:2021:i:8:p:4420-:d:536838.

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Recent citations received in 2020

YearCiting document
2020The coronavirus disease (COVID?19) pandemic: simulation?based assessment of outbreak responses and postpeak strategies. (2020). Struben, Jeroen. In: System Dynamics Review. RePEc:bla:sysdyn:v:36:y:2020:i:3:p:247-293.

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2020COVID-19 and Disruption in Management and Education Academics: Bibliometric Mapping and Analysis. (2020). Silva, Rui ; Franco, Mario ; Rodrigues, Margarida. In: Sustainability. RePEc:gam:jsusta:v:12:y:2020:i:18:p:7362-:d:410479.

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2020.

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2020.

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2020.

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2020.

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2020.

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2020Roles, Plays, and the Roles We Play While Playing Games. (2020). Harviainen, Tuomas J. In: Simulation & Gaming. RePEc:sae:simgam:v:51:y:2020:i:5:p:583-585.

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2020.

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