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Citation Profile [Updated: 2025-11-20 18:08:17]
5 Years H Index
5
Impact Factor (IF)
0.06
5 Years IF
0.09
Data available in this report

[Raw data] [50 most cited papers] [50 most relevant papers] [cites used to compute IF] [Recent citations ][Frequent citing series ] [more data in EconPapers] [trace new citations] [Missing citations? Add them now] [Incorrect content? Let us know]

Main indicators
Raw Data

 

IF AIF CIF IF5 DOC CDO CIT NCI CCU D2Y C2Y D5Y C5Y SC %SC CiY II AII
2000 0 0.34 0 0 48 48 0 0 0 0 0 0 0.16
2001 0 0.38 0 0 55 103 0 0 48 48 0 0 0.17
2002 0 0.39 0 0 59 162 1 0 103 103 0 0 0.2
2003 0 0.43 0 0 52 214 0 0 114 162 0 0 0.21
2004 0 0.47 0 0 43 257 0 0 111 214 0 0 0.21
2005 0 0.5 0 0 47 304 1 0 95 257 0 0 0.23
2006 0 0.49 0 0 41 345 2 0 90 256 0 0 0.22
2007 0 0.44 0 0 43 388 0 0 88 242 0 0 0.2
2008 0 0.47 0 0 42 430 0 0 84 226 0 0 0.22
2009 0 0.46 0 0 42 472 1 0 85 216 0 0 0.23
2010 0 0.46 0 0 51 523 2 0 84 215 0 0 0.2
2011 0 0.51 0 0 62 585 4 1 1 93 219 0 0 0.24
2012 0 0.5 0 0 45 630 0 1 113 240 0 0 0.21
2013 0 0.54 0 0 47 677 1 1 107 242 0 0 0.24
2014 0 0.53 0 0 41 718 1 1 92 247 0 0 0.22
2015 0 0.53 0 0 43 761 1 1 88 246 0 0 0.22
2016 0 0.5 0 0 44 805 1 2 3 84 238 1 0 0 0.2
2017 0 0.52 0 0 48 853 3 3 87 220 0 0 0.21
2018 0 0.53 0.05 0 42 895 73 49 52 92 223 46 93.9 47 1.12 0.22
2019 0.09 0.54 0.03 0.04 50 945 32 24 76 90 8 218 8 20 83.3 16 0.32 0.21
2020 0.22 0.64 0.07 0.09 46 991 51 66 142 92 20 227 21 46 69.7 38 0.83 0.3
2021 0.16 0.74 0.03 0.1 50 1041 8 32 174 96 15 230 24 8 25 2 0.04 0.27
2022 0.1 0.74 0.02 0.08 38 1079 5 23 197 96 10 236 20 1 4.3 0 0.22
2023 0.03 0.7 0.02 0.08 41 1120 2 20 217 88 3 226 18 2 10 0 0.2
2024 0.06 0.82 0.03 0.09 54 1174 1 34 251 79 5 225 21 13 38.2 0 0.24
IF: Two years Impact Factor: C2Y / D2Y
AIF: Average Impact Factor for all series in RePEc in year y
CIF: Cumulative impact factor
IF5: Five years Impact Factor: C5Y / D5Y
DOC: Number of documents published in year y
CDO: Cumulative number of documents published until year y
CIT: Number of citations to papers published in year y
NCI: Number of citations in year y
CCU: Cumulative number of citations to papers published until year y
D2Y: Number of articles published in y-1 plus y-2
C2Y: Cites in y to articles published in y-1 plus y-2
D5Y: Number of articles published in y-1 until y-5
C5Y: Cites in y to articles published in y-1 until y-5
SC: selft citations in y to articles published in y-1 plus y-2
%SC: Percentage of selft citations in y to articles published in y-1 plus y-2
CiY: Cites in year y to documents published in year y
II: Immediacy Index: CiY / Documents.
AII: Average Immediacy Index for series in RePEc in year y
50 most cited documents in this series
#YearTitleCited
12018Gamification Science, Its History and Future: Definitions and a Research Agenda. (2018). Landers, Richard N ; Armstrong, Michael B ; Auer, Elena M ; Collmus, Andrew B. In: Simulation & Gaming. RePEc:sae:simgam:v:49:y:2018:i:3:p:315-337.

Full description at Econpapers || Download paper

32
22018A Scientific Foundation of Simulation Games for the Analysis and Design of Complex Systems. (2018). Lukosch, Stephan G ; Kurapati, Shalini ; Bekebrede, Geertje. In: Simulation & Gaming. RePEc:sae:simgam:v:49:y:2018:i:3:p:279-314.

Full description at Econpapers || Download paper

13
32020The Climate Action Simulation. (2020). Rath, Kenneth ; Rooney-Varga, Juliette N ; Sterman, John D ; Kapmeier, Florian ; Jones, Andrew P ; Putko, Michele. In: Simulation & Gaming. RePEc:sae:simgam:v:51:y:2020:i:2:p:114-140.

Full description at Econpapers || Download paper

13
42020Examining Board Gameplay and Learning: A Multidisciplinary Review of Recent Research. (2020). Bayeck, Rebecca Yvonne. In: Simulation & Gaming. RePEc:sae:simgam:v:51:y:2020:i:4:p:411-431.

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7
52018Comparing Serious Games and Educational Simulations: Effects on Enjoyment, Deep Thinking, Interest and Cognitive Learning Gains. (2018). Imlig-Iten, Nina ; Petko, Dominik. In: Simulation & Gaming. RePEc:sae:simgam:v:49:y:2018:i:4:p:401-422.

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5
62019Supporting Interventions to Reduce Household Greenhouse Gas Emissions: A Transdisciplinary Role-Playing Game Development. (2019). Lukosch, Heide ; Agusdinata, Datu Buyung. In: Simulation & Gaming. RePEc:sae:simgam:v:50:y:2019:i:3:p:359-376.

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5
72018Interdisciplinary Approach to Complexity in Simulation Game Design and Implementation. (2018). Wardaszko, Marcin. In: Simulation & Gaming. RePEc:sae:simgam:v:49:y:2018:i:3:p:263-278.

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4
82018Games Ready to Use: A Serious Game for Teaching Natural Risk Management. (2018). Taillandier, Franck ; Adam, Carole. In: Simulation & Gaming. RePEc:sae:simgam:v:49:y:2018:i:4:p:441-470.

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4
92020Supporting Dialogue and Analysis on Trade-Offs in Climate Adaptation Research With the Maladaptation Game. (2020). Wirhn, Lotten ; Kyhk, Janina ; Glaas, Erik ; Navarra, Carlo ; Linnr, Bjrn-Ola ; Wibeck, Victoria ; Neset, Tina-Simone ; Asplund, Therese ; Juhola, Sirkku. In: Simulation & Gaming. RePEc:sae:simgam:v:51:y:2020:i:3:p:378-399.

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4
102018Game Science: Foundations and Perspectives. (2018). Kriz, Willy C ; Harviainen, Tuomas J ; Clapper, Timothy C. In: Simulation & Gaming. RePEc:sae:simgam:v:49:y:2018:i:3:p:199-206.

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3
112020Do Badges Affect Intrinsic Motivation in Introductory Programming Students?. (2020). van Rosmalen, Peter ; Specht, Marcus ; Facey-Shaw, Lisa ; Bartley-Bryan, Jeanette. In: Simulation & Gaming. RePEc:sae:simgam:v:51:y:2020:i:1:p:33-54.

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3
122020Assessing the Distinctive Contributions of Simulation & Gaming to the Literature, 1970-2019: A Bibliometric Review. (2020). Nguyen, Uyen-Phuong ; Hallinger, Philip. In: Simulation & Gaming. RePEc:sae:simgam:v:51:y:2020:i:6:p:744-769.

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3
132018Teaching History With Custom-Built Board Games. (2018). Hoy, Benjamin. In: Simulation & Gaming. RePEc:sae:simgam:v:49:y:2018:i:2:p:115-133.

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3
142019Not Only for the (Tom) boys: Gender Variables as Predictors for Playing Motivations, Passion, and Addiction for MMORPGs. (2019). Franken, Sanne ; Reich, Sabine ; Kneer, Julia. In: Simulation & Gaming. RePEc:sae:simgam:v:50:y:2019:i:1:p:44-61.

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3
152020Exploration of Two Different Structures for Debriefing in Simulation: The Influence of the Structure on the Facilitator Role. (2020). Tosterud, Randi ; Kjlberg, Kristin ; Haugom, Jon Viktor ; Kongshaug, Arnhild Vestnes. In: Simulation & Gaming. RePEc:sae:simgam:v:51:y:2020:i:2:p:243-257.

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3
162019Validity Threats in Quantitative Data Collection With Games: A Narrative Survey. (2019). Deterding, Sebastian ; Gundry, David. In: Simulation & Gaming. RePEc:sae:simgam:v:50:y:2019:i:3:p:302-328.

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3
172018Assessment of Teams in a Digital Game Environment. (2018). Mayer, Igor. In: Simulation & Gaming. RePEc:sae:simgam:v:49:y:2018:i:6:p:602-619.

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3
182019Learning Through Action: Creating and Implementing a Strategy Game to Foster Innovative Thinking in Higher Education. (2019). Franco, Paul F ; Deluca, Deborah A. In: Simulation & Gaming. RePEc:sae:simgam:v:50:y:2019:i:1:p:23-43.

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3
192020Experiencing Cybersecurity One Game at a Time: A Systematic Review of Cybersecurity Digital Games. (2020). Coenraad, Merijke ; Plane, Jan ; Ketelhut, Diane Jass ; Weintrop, David ; Pellicone, Anthony ; Cukier, Michel. In: Simulation & Gaming. RePEc:sae:simgam:v:51:y:2020:i:5:p:586-611.

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3
202020Optimising the Learning Potential of Simulations Through Structural Transparency and Exploratory Guidance. (2020). Capelo, Carlos ; Silva, Ana Lorga. In: Simulation & Gaming. RePEc:sae:simgam:v:51:y:2020:i:4:p:498-523.

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3
212019Learner-Controlled Practice Difficulty and Task Exploration in an Active-Learning Gaming Environment. (2019). Hughes, Michael G ; Westlin, Joseph ; Day, Eric Anthony. In: Simulation & Gaming. RePEc:sae:simgam:v:50:y:2019:i:6:p:812-831.

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3
222020A Framework of Simulation and Gaming for Enhancing Community Resilience Against Large-Scale Earthquakes: Application for Achievements in Japan. (2020). Toyoda, Yusuke. In: Simulation & Gaming. RePEc:sae:simgam:v:51:y:2020:i:2:p:180-211.

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3
232018Rigor in Gaming for Design: Conditions for Transfer Between Game and Reality. (2018). Meijer, Sebastiaan ; Raghothama, Jayanth. In: Simulation & Gaming. RePEc:sae:simgam:v:49:y:2018:i:3:p:246-262.

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3
242018How to Raise Different Game Collaboration Activities: The Association Between Game Mechanics, Players€™ Roles and Collaboration Processes. (2018). Lainema, Timo ; Hmlinen, Raija H ; Niilo-Rm, Mikko ; Oksanen, Kimmo. In: Simulation & Gaming. RePEc:sae:simgam:v:49:y:2018:i:1:p:50-71.

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3
252018Adapting the DIPLOMACY Board Game Concept for 21st Century International Relations Teaching. (2018). Mattlin, Mikael. In: Simulation & Gaming. RePEc:sae:simgam:v:49:y:2018:i:6:p:735-750.

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3
262020Using Escape Rooms for Conducting Team Research: Understanding Development, Considerations, and Challenges. (2020). Keebler, Joseph R ; Kanji, Falisha F ; Lazzara, Elizabeth H ; Gewertz, Bruce L ; Griggs, Andrew C ; Cohen, Tara N ; Doherty, Shawn M. In: Simulation & Gaming. RePEc:sae:simgam:v:51:y:2020:i:4:p:443-460.

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3
272018Capitalizing on the Most Important Part of a Learning Session: The Experience. (2018). Clapper, Timothy C. In: Simulation & Gaming. RePEc:sae:simgam:v:49:y:2018:i:1:p:3-7.

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3
282019Tensions Within the Ministry of Provenance: Reflections on Co-Creating a Research Game Together With Artists. (2019). Wetzel, Richard ; Flintham, Martin ; Bachour, Khaled. In: Simulation & Gaming. RePEc:sae:simgam:v:50:y:2019:i:3:p:329-358.

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2
292018Simulation Gaming Can Strengthen Experiential Education in Complex Infrastructure Systems. (2018). Seager, Thomas P ; Clark, Susan Spierre ; Hinrichs, Margaret M ; McBurnett, Lauren R. In: Simulation & Gaming. RePEc:sae:simgam:v:49:y:2018:i:6:p:620-641.

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2
302021Using Game-Based Virtual Classroom Simulation in Teacher Training: User Experience Research. (2021). Kelleci, Zge ; Aksoy, Nuri Can. In: Simulation & Gaming. RePEc:sae:simgam:v:52:y:2021:i:2:p:204-225.

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2
312010Serious Games, Debriefing, and Simulation/Gaming as a Discipline. (2010). Crookall, David. In: Simulation & Gaming. RePEc:sae:simgam:v:41:y:2010:i:6:p:898-920.

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2
322019A Flexible Supply Chain Management Game. (2019). Jittam, Piyachat ; Shovityakool, Patra ; Laosinchai, Parames ; Sriwattanarothai, Namkang. In: Simulation & Gaming. RePEc:sae:simgam:v:50:y:2019:i:4:p:461-482.

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2
332020The Acquisition of 21st-Century Skills Through Video Games: Minecraft Design Process Models and Their Web of Class Roles. (2020). , Katherine ; Zeng, Guang ; Pletcher, Bethanie C. In: Simulation & Gaming. RePEc:sae:simgam:v:51:y:2020:i:3:p:336-364.

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2
342019Persuasion Game: Cross Cultural Comparison. (2019). Adachi, Nahoko ; Tam, Kim-Pong ; Ando, Kaori ; Sugiura, Junkichi ; Hbner, Gundula ; Ohnuma, Susumu. In: Simulation & Gaming. RePEc:sae:simgam:v:50:y:2019:i:5:p:532-555.

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2
352018Programming Serious Games as a Master Course: Feasible or Not?. (2018). Xinogalos, Stelios. In: Simulation & Gaming. RePEc:sae:simgam:v:49:y:2018:i:1:p:8-26.

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2
362019The Gamification of Meditation: A Randomized-Controlled Study of a Prescribed Mobile Mindfulness Meditation Application in Reducing College Students€™ Depression. (2019). Fish, Matthew T ; Saul, Amelia D. In: Simulation & Gaming. RePEc:sae:simgam:v:50:y:2019:i:4:p:419-435.

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2
372019A Short History of Table-Talk and Live-Action Role-Playing in Japan: Replays and the Horror Genre as Drivers of Popularity. (2019). Kamm, Bjrn-Ole. In: Simulation & Gaming. RePEc:sae:simgam:v:50:y:2019:i:5:p:621-644.

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2
382018Modeling Learners in Educational Games: Relationship Between Playing and Learning Styles. (2018). Bennani, Samir ; Hamdaoui, Nabila ; Idrissi, Mohammed Khalidi. In: Simulation & Gaming. RePEc:sae:simgam:v:49:y:2018:i:6:p:675-699.

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2
392020The Evolution of Simulation-Based Learning Across the Disciplines, 1965€“2018: A Science Map of the Literature. (2020). Wang, Ray ; Hallinger, Philip. In: Simulation & Gaming. RePEc:sae:simgam:v:51:y:2020:i:1:p:9-32.

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2
402019Using the SGDA Framework to Design and Evaluate Research Games. (2019). Bleumers, Lizzy ; Slegers, Karin ; Miranda, Fernanda Chocron ; van Beek, Evert ; Geerts, David ; Nouwen, Marije. In: Simulation & Gaming. RePEc:sae:simgam:v:50:y:2019:i:3:p:272-301.

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2
412021Enabling Players to Develop Theories of Change for Sustainable Development: A Serious Game. (2021). Tribaldos, Theresa ; Schneider, Flurina. In: Simulation & Gaming. RePEc:sae:simgam:v:52:y:2021:i:5:p:664-678.

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2
422011Game Engagement Theory and Adult Learning. (2011). Whitton, Nicola. In: Simulation & Gaming. RePEc:sae:simgam:v:42:y:2011:i:5:p:596-609.

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2
432019The Detrimental Effects of Punishment and Reward on Cooperation in the Industrial Waste Illegal Dumping Game. (2019). Kitakaji, Yoko ; Ohnuma, Susumu. In: Simulation & Gaming. RePEc:sae:simgam:v:50:y:2019:i:5:p:509-531.

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2
442016Exploring How Knowledge and Communication Influence Natural Resources Management With ReHab. (2016). le Page, Christophe ; Dray, Anne ; Perez, Pascal ; Garcia, Claude. In: Simulation & Gaming. RePEc:sae:simgam:v:47:y:2016:i:2:p:257-284.

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2
452018Cells of War: A Serious Game for Familiarizing Players With the Immune System. (2018). Xinogalos, Stelios ; Konstantara, Konstantina. In: Simulation & Gaming. RePEc:sae:simgam:v:49:y:2018:i:5:p:567-589.

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2
462020The Influence of Game Character Appearance on Empathy and Immersion: Virtual Non-Robotic Versus Robotic Animals. (2020). van Zaanen, Menno ; Postma, Marie ; Rativa, Alexandra Sierra. In: Simulation & Gaming. RePEc:sae:simgam:v:51:y:2020:i:5:p:685-711.

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2
472018jAVANT-GARDE: A Cross-Platform Serious Game for an Introduction to Programming With Java. (2018). Xinogalos, Stelios ; Galgouranas, Stefanos. In: Simulation & Gaming. RePEc:sae:simgam:v:49:y:2018:i:6:p:751-767.

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2
482019The Impact of International Business Strategy Simulation Games on Student Engagement. (2019). Abaza, Wasseem ; Rogmans, Tim. In: Simulation & Gaming. RePEc:sae:simgam:v:50:y:2019:i:3:p:393-407.

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2
492020Gaming in the Time of COVID-19. (2020). Kriz, Willy C. In: Simulation & Gaming. RePEc:sae:simgam:v:51:y:2020:i:4:p:403-410.

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2
502022Improving Environmental Outcomes With Games: An Exploration of Behavioural and Technological Design and Evaluation Approaches. (2022). Dermoudy, Julian ; Roehrer, Erin ; Springer, Matthew ; Sauer, James D ; Scott, Jenn ; de Salas, Kristy ; Ashbarry, Louise ; Seabourne, Mikaela ; Lewis, Ian ; Wells, Lindsay. In: Simulation & Gaming. RePEc:sae:simgam:v:53:y:2022:i:5:p:470-512.

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2
50 most relevant documents in this series (papers most cited in the last two years)
#YearTitleCited
12018Gamification Science, Its History and Future: Definitions and a Research Agenda. (2018). Landers, Richard N ; Armstrong, Michael B ; Auer, Elena M ; Collmus, Andrew B. In: Simulation & Gaming. RePEc:sae:simgam:v:49:y:2018:i:3:p:315-337.

Full description at Econpapers || Download paper

13
22020The Climate Action Simulation. (2020). Rath, Kenneth ; Rooney-Varga, Juliette N ; Sterman, John D ; Kapmeier, Florian ; Jones, Andrew P ; Putko, Michele. In: Simulation & Gaming. RePEc:sae:simgam:v:51:y:2020:i:2:p:114-140.

Full description at Econpapers || Download paper

7
32020Examining Board Gameplay and Learning: A Multidisciplinary Review of Recent Research. (2020). Bayeck, Rebecca Yvonne. In: Simulation & Gaming. RePEc:sae:simgam:v:51:y:2020:i:4:p:411-431.

Full description at Econpapers || Download paper

3
42021Enabling Players to Develop Theories of Change for Sustainable Development: A Serious Game. (2021). Tribaldos, Theresa ; Schneider, Flurina. In: Simulation & Gaming. RePEc:sae:simgam:v:52:y:2021:i:5:p:664-678.

Full description at Econpapers || Download paper

2
52020Optimising the Learning Potential of Simulations Through Structural Transparency and Exploratory Guidance. (2020). Capelo, Carlos ; Silva, Ana Lorga. In: Simulation & Gaming. RePEc:sae:simgam:v:51:y:2020:i:4:p:498-523.

Full description at Econpapers || Download paper

2
62020Assessing the Distinctive Contributions of Simulation & Gaming to the Literature, 1970-2019: A Bibliometric Review. (2020). Nguyen, Uyen-Phuong ; Hallinger, Philip. In: Simulation & Gaming. RePEc:sae:simgam:v:51:y:2020:i:6:p:744-769.

Full description at Econpapers || Download paper

2
72011Game Engagement Theory and Adult Learning. (2011). Whitton, Nicola. In: Simulation & Gaming. RePEc:sae:simgam:v:42:y:2011:i:5:p:596-609.

Full description at Econpapers || Download paper

2
82019Not Only for the (Tom) boys: Gender Variables as Predictors for Playing Motivations, Passion, and Addiction for MMORPGs. (2019). Franken, Sanne ; Reich, Sabine ; Kneer, Julia. In: Simulation & Gaming. RePEc:sae:simgam:v:50:y:2019:i:1:p:44-61.

Full description at Econpapers || Download paper

2
92018A Scientific Foundation of Simulation Games for the Analysis and Design of Complex Systems. (2018). Lukosch, Stephan G ; Kurapati, Shalini ; Bekebrede, Geertje. In: Simulation & Gaming. RePEc:sae:simgam:v:49:y:2018:i:3:p:279-314.

Full description at Econpapers || Download paper

2
102022Therapeutic Use of Role-Playing Game (RPG) in Mental Health: A Scoping Review. (2022). Araujo, Renata Brasil ; Arenas, Daniel Luccas ; Viduani, Anna. In: Simulation & Gaming. RePEc:sae:simgam:v:53:y:2022:i:3:p:285-311.

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2
112019Supporting Interventions to Reduce Household Greenhouse Gas Emissions: A Transdisciplinary Role-Playing Game Development. (2019). Lukosch, Heide ; Agusdinata, Datu Buyung. In: Simulation & Gaming. RePEc:sae:simgam:v:50:y:2019:i:3:p:359-376.

Full description at Econpapers || Download paper

2
122022Improving Environmental Outcomes With Games: An Exploration of Behavioural and Technological Design and Evaluation Approaches. (2022). Dermoudy, Julian ; Roehrer, Erin ; Springer, Matthew ; Sauer, James D ; Scott, Jenn ; de Salas, Kristy ; Ashbarry, Louise ; Seabourne, Mikaela ; Lewis, Ian ; Wells, Lindsay. In: Simulation & Gaming. RePEc:sae:simgam:v:53:y:2022:i:5:p:470-512.

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2
Citing documents used to compute impact factor: 5
YearTitle
2024What Makes Female Players Pay for Female Mobile Games?. (2024). Nak-Hwan, Choi ; Chen, Chang ; Wu, Xin ; Teng, Zhuoqi. In: SAGE Open. RePEc:sae:sagope:v:14:y:2024:i:3:p:21582440241265322.

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2024Emotional Experiences in Online, Text-Based Tabletop Role-Playing Games. (2024). Pranawati, Santy Yanuar ; Septiana, Eva ; Brata, Gary Collins. In: Simulation & Gaming. RePEc:sae:simgam:v:55:y:2024:i:5:p:812-836.

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2024Openness to Experience Predicts Engagement in Role-Play: Evidence From Two Methodologies. (2024). Chen, Sh Annabel ; Lim, Mengyu ; Esposito, Gianluca ; Bizzego, Andrea. In: Simulation & Gaming. RePEc:sae:simgam:v:55:y:2024:i:4:p:662-684.

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2024Effectiveness of Virtual Reality in Healthcare Education: Systematic Review and Meta-Analysis. (2024). Han, Yejin ; Shin, Namin ; Park, Jangkyung ; Kim, Mi Kyung ; Sung, Hyunkyung. In: Sustainability. RePEc:gam:jsusta:v:16:y:2024:i:19:p:8520-:d:1489506.

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2024Evaluating the Impact of Usability Components on User Satisfaction in Educational Board Games using the MEEGA+ Framework. (2024). Yazid, Zarinah Abu ; Daud, Shahreena ; Othman, Mohd Zailani ; Osman, Idris. In: Information Management and Business Review. RePEc:rnd:arimbr:v:16:y:2024:i:2:p:195-206.

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Recent citations
Recent citations received in 2024

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Recent citations received in 2023

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Recent citations received in 2022

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Recent citations received in 2021

YearCiting document
2021Designing a Collaborative Virtual Conference Application: Challenges, Requirements and Guidelines. (2021). Ming, Teo Rhun ; Wirza, Rahmita ; Norowi, Noris Mohd ; Kamaruddin, Azrina. In: Future Internet. RePEc:gam:jftint:v:13:y:2021:i:10:p:253-:d:646065.

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2021Examining the Use of Serious Games for Enhancing Community Resilience to Climate Risks in Thailand. (2021). Marome, Wijitbusaba ; Archer, Diane ; Natakun, Boonanan. In: Sustainability. RePEc:gam:jsusta:v:13:y:2021:i:8:p:4420-:d:536838.

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